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Категория: Обновления


Всех с Новым Годом!

Разработчики Grim Dawn не стали тянуть с выпуском обновления B16 и выпустили его уже 1 января.

Тем временем начато внутреннее тестирование Акта 2, который, если все пойдет хорошо, выйдет в конце январе — начале февраля.

В этом обновлении добавлена поддержка локализации. Разработчики опубликовали файлы локализации для обновления B16, а также открыли тему на форуме, в которой есть инструкции по применению локализации.

В игру уже добавлены поддержка шрифтов для немецкой, французской, греческой и польской локализаций, для русской почему-то нет, хоть мы и отправляли разработчикам запрос на эту тему. Попробуем еще раз.

Описание обновления:

Art:

— Updated rock textures to improve detail.
— Updated several terrain textures.
— Added new laboratory dungeon set for Warden’s lab.

Tech:

— Fixed an issue with multiple instances of the same attribute being listed on an item tooltip instead of those instances adding up.
— Fixed an issue with the Warden’s one-shot chest respawning under certain circumstances.
— Quest items that are no longer needed after the quest is complete will no longer drop (ex. Milton Hart’s Amulet)
— Added community localization support.

Game:

— All Weapon components now also grant a skill.
— Level requirement on low-level weapon components has been increased.
— Mastery has been capped at 50. You can no longer increase mastery beyond its final tier. Warning: Any points invested this way will be lost on existing characters.
— All one-shot chests now have a 100% chance to drop 1 epic (up from 70-80% with 20-30% of rare component). With the chance already so high, it seemed stupid to have the vast majority of people getting epics most of the time while some minority with bad luck could still end up getting nothing from multiple one-shots.
— Physique now gives 2.5 life per point instead of 2.
— Partially in response to the physique / life change, mastery life values have been adjusted slightly.
— Attribute based damage bonuses have been shifted completely to percent-based bonuses. Absolute scaling was creating balancing issues at low levels, as well as causing the stacking small amounts of several different elements to be too effective.
— Spirit based bonuses are now a little more even with the cunning based bonus for physical damage.
— Enemy armor levels have been raised. They were woefully low and have been long out of date with more recent damage increases.
— Enemy base physical and total damage has been increased.
— Proc effects on items (Activates on attack/hit/low health/etc) now display the chance of the effect triggering
— Skills granted by items now also display their stats on the item’s tooltips (you no longer have to equip the item and add the skill to your quick bar to see what it does)
— Skills granted by items now have proper icons
— Increased the base energy regeneration provided by caster helms, caster torsos, and flat regeneration focus items
— Slightly decreased the % energy regeneration provided by focus items
— Class Skill prefixes on focus items should no longer generate nonsensical skill bonuses (ex. bonuses to dual wielding). This does not affect existing items.
— Unholy Inscription’s stats have been adjusted so it’s not such a clear best-in-slot component for Hands
— In preparation for the release of Crafting, component drop rates have been overhauled. Monsters now have more specific component drop tables (ex. no more Fur from slith), so you can more reliably hunt for specific components. If you notice that components you used to get in B15 are dropping extremely rarely, or way too often, please report it.
— Occultist: Fixed a problem with Dreeg’s Eye modifier Vile Eruption where the fragments weren’t launching properly. Damage was scaled back to account for the increased AoE provided by the working fragments. Acid damage was also reduced to make the skill a little more reliant on item bonuses.
— Soldier: Reduced dmg scaling on Fighting Spirit. Was originally intended to be +%physical but was instead +%total dmg, which makes it considerably more powerful. Left it as total dmg since that synergizes more with other masteries but reduced the scaling to compensate.
— Some quest objects now display a star on the mini-map once you get close enough and if you already have the quest (ex. the trap door to Devil’s Aquifer once you get the clearing the well quest). Objecties that you’re supposed to find through exploration won’t appear or will only display once you’re very close (to the point where it is visible on-screen). Other things that are supposed to be obvious or where an NPC has given you explicit instructions, will appear from further away as though they were marked on your map (the new treasure quest, where the dying man tells you how to find his stash).
— There are three new small undergrounds.
— Various environments have been changed up to add more visual variety.
— The teleport map now contains names for major and minor locations (some riftgate names are concealed until discovered). Eventually this will become a world map that can be opened from the aerial map.
— There are two new small sidequests to be discovered out in the world.
— Other stuff…?

Бета Grim Dawn получила очередное обновление под номером B15. В нем нет ничего особенного: в основном, исправление ошибок и баланса, а также улучшения локации Wightmire.

v0.2.0.8 (b15)

Tech:

— Added opt-in anonymous statistics reporter. Reports dxdiag logs and various gameplay stats back to our server.
— Crashes should no longer break character save files.
— Fixed a crash that could occur when particle based decals were applied between regions.
— Fixed a bug where simultaneous pet attack/pet death could result in missed quest credit.
— Fixed a bug where loot orbs had a small chance to generate no loot.

Game:

— The amount of Aether Crystals required for the Kasparov’s Experiment quest has been reduced to 4 from 5.
— Increased the rate at which base weapon damage scales up between item tiers.
— Increased base damage for 2h guns.
— Reduced defensive ability on certain common monsters and champions.
— Reduced the number of dynamic barriers in various levels, notably Wightmire, which is much more open now.
— Reworked parts of Wightmire, adding a secondary road to serve as a more obvious but less direct path through the swamp while making the Milton Hart quest — location a little more of an «off the beaten path» destination.
— Set Warden to «Never Roam» in hopes that he will finally stay in his room!
— The one-shot chest in the mine containing the captive rovers has been moved to a new, higher level, location. Characters that have already looted this chest will not get a second chance at its new location.
— Direni now has a maximum level he can spawn at when hostile.
— Most One-Shot chests now spawn randomly around their areas (ie. the Burrwitch Estates one-shot chest will always be somewhere in the Burrwitch Estates).
— One-Shot chests will now only be marked as opened after the player has actually opened them, rather than merely discovering them (Yes, this includes the Warden’s chest, which has been reset for all characters).
— Added a new component (Viscous Venom). Adds poison resist to armor.
— Added line of sight checks to Bloody Pox, Sigil of Consumption, Doom Bolt, Curse of Frailty.
— Fixed a missing roof hitbox causing a line of sight issue.
— Added partial localization files to distribution.

Обратите внимание на последнюю строку, в ней что-то говорится о файлах локализации. Значит ли это, что в игре можно теперь сделать и полноценную русскую локализацию? Попробуем узнать у разработчиков.

В Grim Dawn вышло очередное мини-обновление под номером B14. Оно включает в себя исправление ошибок, корректировку баланса и добавление «классической» схемы прицеливания (может быть отключена в настройках) с привязкой к цели, которая может прийтись по душе тем, кому не нравится автоприцеливание Grim Dawn, в особенности, у персонажей дальнего боя.

Обновление небольшое, потому что бОльшая часть команды занята контентом 2 Акта, ремесленничеством и многопользовательской игрой, которые значительно продвинулись за последний месяц. Скоро можно ждать рассказа о том, что будет включено во 2 Акт.

Также Grim Dawn выйдет в Steam Early Access 5 ноября в 12 часов вечера по какому-то неизвестному американскому часовому поясу. Эта версия будет аналогична «пионерской», которую можно купить на сайте игры за $35, но будет лишена бонусов (видимо, всяких внутриигровых бонусных вещей и скачиваемого саундтрека). Соответственно, можно предположить, что и стоить она в Steam будет дешевле ($25-30).

Описание обновления

Обратите внимание, что это обновление включает в себя сразу четыре мини-обновления, а их версия поднялась с 0.1 до 0.2, что можно расценивать как полноценный переход к бете.

Если есть желающие перевести нижележащий текст, you are welcome.

v0.2.0.0 (b14)

Tech:

— Default mouse control scheme changed to lock onto targets when attacking and moving.
— Previous click and hold mouse control scheme is now available as an option («Classic Targeting» = off).
— Fixed a bug where attempting to move to the player location would result in strange movement.
— Fixed a bug where characters with no specific death behavior would remain visible.
— Fixed a bug where death effects were sometimes not played.
— Fixed a bug where corpses would not dissolve when offscreen.
— Fixed a bug where some buff effects would show a partial cooldown on their status icons.

Game:

-Loot drop rates have been adjusted to even out the distribution of powerful items. The intent is to have rare items dropping more consistently without creating all-or-nothing situations that leave some players feeling satisfied and others wishing for better drop rates.
— 5 one-shot chests have been added to the world to encourage exploration.
— Fixed an issue where Direni would stand idle for several seconds before attacking when players chose the hostile resolution.
— Fixed an issue where Direni would transition to combat without preserving his original facing.
— Fixed an issue with Poison and Bleed Duration Reduction attributes being incorrectly added to displayed resistance values or reseting the respective resistance to 0 (based on which item was equipped first).
— Loot orbs can no longer be broken by monsters.
— Occultist: Added -%physical damage to Curse of Frailty and -DA to Vulnerability.
— Zombie Fire Soldiers — they exist…
— Zombies should occasionally spawn in more fire / poison oriented packs
— Reduced skill reclamation cost
— Reduced time before animation interrupt is allowed on gun attacks to improve kiting responsiveness
— Balancing adjustment to various enemies
— Minor increase to breakable object (barrels, crates, etc) drop rates

v0.2.0.1 (b14)

Tech:

— Fixed a bug where some resource types were not unloaded correctly when no longer used.
— Fixed a memory leak when loading navigation data.
— New crash reporter.

v0.2.0.3 (b14)

Tech:

— Fixed a bug where proxies would always spawn the maximum number of monsters in their range.
— Fixed an exploit involving item granted skills which allowed the skill cooldowns to be bypassed.

Game:

— Occultist: Small increase to top levels of Solael’s Witchfire damage
— Demolition: Small increase to top levels of Firestrike
— Nightblade: Pneumatic Burst pierce decreased to account for the increase in pierce bonus from Cunning.
— Soldier: Reduced physical damage of Forcewave.
— Reworked a buff on Viloth that wasn’t well telegraphed but giving him a significant boost in damage.
— Armor physical damage absorption decreased for both players and enemies.
— Enemy physical damage has been scaled down to compensate.
— More health potions will drop in the first few levels to allow players to build a small stock at a time when the price of buying them is still prohibitive.
— Probability to hit and OA / DA formulas, along with enemy attribute, OA and DA values have been adjusted again to smooth out some scaling issues.
— The amount of OA/DA dervived from 1 point of Cun/Phy has been lowered from 0.66 to 0.5. This affects enemies as well as players, so it won’t mean a reduction in player effectiveness. It will increase the value of OA/DA gains from skills and gear.
— Most importantly, we are pleased to announce what is perhaps the crowning feature in Grim Dawn: player long johns! You will now start with pants that you can remove to expose totally styling long johns. In all seriousness though, the main purpose of this was to provide starting leg armor to help reduce the early armor to damage curve.

v0.2.0.4 (b14)

Game:

— Bumped up loot drop rate across all enemies
— Increased champion pool spawn rate to compensate for previous fix
— Increased base physical damage to bring it back up a little from the previous reduction and added small chance for «extra hard» hits to make damage a little more dynamic.

Разработчики Grim Dawn выпустили небольшое обновление беты, исправляющее ряд ошибок.

v0.1.9.9 (b13 hotfix)

Tech:
— Fixed a bug where the player transfer stash would be corrupted when created.
— Fixed a bug where the log could be spammed by a PFX warning message.
— Fixed a bug where it was possible to permanently mind control monsters under certain circumstances.
— Fixed a bug where mind controlled monsters awarded incorrect faction points when killed.
— Fixed a bug where the highlight applied to the transfer stash when attempting to add quest items was incorrect.
— Fixed a bug where monster states would not be correctly saved when a monster was in the process of dying.
— Fixed a bug where the player inventory could be corrupted when affected by script actions.
— Fixed a bug where incomplete components would not be correctly removed from inventory when used.

Game:
— Retaliation damage is no longer applied when attacks miss.
— Monsters under the effects of mind control are now attackable.
— Fixed missing hit box on trapdoors making them hard to select.
— Fixed Hellhound detonation skill, which sometimes wasn’t hitting enemies
— Rebalanced Azure Matriarch.
— Adjusted Viper Lord squall skill to hit later so there is more opportunity to dodge. Removed the slow.
— Reduced chances of double hero spawns at lower levels.
— Adjusted Milton Hart to be a little faster but less hard hitting.
— Reduced damage absoprtion of Warden’s low-health rally skill.
— Reduced devouring swarm damage at lower levels.
— Slightly increased drop rates on several types of enemies, primarily for champions.
— Slightly increased breakable drop rates.
— Small boost to rare drop rates on chests
— Reduced jewelry drop rates in favor of more armor drops
— Lowered base offensive ability on heroes.
— Increased attribute bonus for pierce and magical damages.
— Reduced travel speed of raptor sonic screech so that it can be dodged.
— Increased damage but reduced attack intervals of mosquito and bone rat projectile attacks.
— Occultist: Increased Dreeg’s Evil Eye poison damage.
— Occultist: Increased poison and acid bonus from Terrifying Gaze.
— Occultist: Reduced energy cost of various skills.
— Occultist: Updated hellhound and raven bios with OA / DA values appropriate for the combat system changes.
— Reduced normal mode reflection aura on heroes from 100% to 33%
— Removed reflection aura from Gethrand and replaced it with ring of flame.
— Added 1-time special chest to Warden’s room for new characters. Unfortunately, won’t appear for those that have already killed the Warden once.

Только вчера разработчики Grim Dawn сообщили о скором начале беты, и вот она уже началась!

Если вы уже оплатили доступ в бету на официальном сайте ($35) или спонсировали разработчиков на Kickstarter с уровнем, в который входит доступ в бету, то вам нужно отправиться на сайт Humble Store, зайти на свою страницу библиотеки игр и в самом низу найти Grim Dawn.

На странице с ключами вы найдете 2 ключа. Один из них (первый — Grim Dawn Early Access Steam Key) нужен для активации игры на Steam и доступа к бете. Второй (Grim Dawn Access Key) пока не нужен, он пригодится только после выхода игры, если вы пожелаете активировать ее вне Steam.

Также, если вы уже вкладывали деньги в игру, но оплатили недостаточно для доступа в бету, вы можете доплатить и получить его.

Приятной игры!

Долгожданное обновление альфы Grim Dawn под номером B12 наконец-то вышло, оно автоматически скачивается в Steam. Ниже читайте полный список изменений. Он, в основном, состоит из переработок анимации, итемизации, компонентов и исправления багов.

screenshot46

Также руководитель проекта Артур Бруно на странице в Кикстартере поделился планами на будущее. Разработчики активно трудятся по всем фронтам и собираются выпустить следующее большое контентное обновление до конца года. Особое внимание уделяется квестам, которые можно найти «в поле», и квестам, которые предоставляют выбор. Четвертое мастерство, Ночной клинок (Nightblade), возможно, будет готово даже раньше. Возможно, уже в начале октября.

Также до конца года планируется перевести игру в стадию беты. Пока точной даты нет, но это может случиться в октябре вместе с выпуском Ночного клинка.

Из всего этого следует, что, похоже, II Акт («большое контентное обновление») не будет добавлен в игру с запуском беты, это состоится через пару месяцев после него.
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